Gemstone Legends — hero

Mid-Core RPG Mobile Game

Gemstone Legends

Project Overview

Dark portals appeared in the world. The hordes of corrupted monsters flood the world. Lead the powerful army, ride mythical dragons and save the world from extinction.

Role:
UX Designer
Design team:
Senior UX Designer, UX Designer, Senior UI Designer, UI Designer, Graphic Artist, Senior Game Designer, Game Designer
Tools:
Adobe Xd, Zeplin, Miro, PlaytestCloud, Slack, Jira

Design Process

  1. 🔍 Research & Synthesis
  2. 🏗️ Architecture & UX Design
  3. 🎨 Branding & UI Design
  4. 🚀 Prototyping & Testing

Research

Gemstone Legends began with ideation, market research, and competitive analysis.

I drafted two research proposals inclusive of the need for both secondary and primary research. My professional experience of organizing battle cards, analyzing market positioning, and evaluating SWOT and competitor analysis helped form the foundation of the secondary research. In-depth in-person interviews and observational inquiry led a pathway through my primary research.

Research Goal: To develop an understanding of the rpg mobile midcore market, discover the target audience, identify the target demographic’s behaviour and journey when playing mobile rpg, and, finally, understand the successes and failures of competitor applications.

UX Design

Interaction Design

After researching and analyzing design patterns that fit the information architecture, business goals, and user needs, I sketched solutions. Using rapid-prototyping and Adobe XD to move forward thoughts and ideas, I focused mainly on meeting the PlaytestCloud in an iterative process. Making sure I met WCAG 2.0, I went from sketches to wireframing solutions and screens via Adobe Xd.

Wireframing

Prototype and Testing

Usability Testing

After the high-fidelity prototype was finalized, a Usability Test Guide was written and proposed. Participants from different walks of life were then recruited to take part in a PlaytestCloud virtual usability test.

More than forty usability tests using the hi-fidelity prototype of the Gemstone Legends were conducted.

There were twenty tasks created to test the usability and critical objectives of the feature including, creating an account and logging in, fighting first battle, get information about player’s team, favouriting/adding a hero, choose opponent on arena battle, discovering information about new heroes, and learning how navigation on the map works.

The test goals included the following:

Download on the App StoreGet it on Google Play

About Me

I’m Michał Bialik from Rudawa, Poland. Over the last twelve odd years I’ve had the pleasure of working with some great companies and helping them with UX.

Contact

michal.bialik.ux@gmail.com
+48 600 767 128